#include "ritual_ui.hpp" #include "components.hpp" #include "guecs.hpp" #include "rand.hpp" #include "animation.hpp" #include "rand.hpp" #include "sound.hpp" namespace gui { namespace ritual { using namespace guecs; using std::any, std::any_cast, std::string, std::make_any; void UI::event(Event ev, std::any data) { switch($state) { FSM_STATE(State, START, ev); FSM_STATE(State, OPENED, ev, data); FSM_STATE(State, CRAFTING, ev, data); FSM_STATE(State, CLOSED, ev); FSM_STATE(State, OPENING, ev); FSM_STATE(State, CLOSING, ev); } } void UI::START(Event) { $ritual_ui = textures::get("ritual_crafting_area"); $ritual_ui.sprite->setPosition($gui.get_position()); $ritual_ui.sprite->setTextureRect($ritual_closed_rect); state(State::CLOSED); $ritual_anim = animation::load("ritual_blanket"); auto open_close_toggle = $gui.entity("ritual_ui"); $gui.set(open_close_toggle, { [&](auto, auto){ event(Event::TOGGLE); } }); auto combine = $gui.entity("combine"); $gui.set(combine, {}); $gui.set