#pragma once #include "levelmanager.hpp" #include "constants.hpp" #include #include "textures.hpp" #include #include "gui/ritual_ui.hpp" namespace gui { class StatusUI { public: guecs::UI $gui; std::unordered_map $slots; GameLevel $level; ritual::UI $ritual_ui; int $selected_slot; DinkyECS::Entity $selected_entity; StatusUI(GameLevel level); void select_ritual(); void update_level(GameLevel &level); bool mouse(float x, float y, bool hover); void init(); void render(sf::RenderWindow &window); void update(); void select_slot(int slot_id, DinkyECS::Entity entity); int place_slot(const std::string &name); }; }