#include "amt/raycaster.hpp" #include #include #include #include #define RAY_VIEW_WIDTH 960 #define RAY_VIEW_HEIGHT 720 #define RAY_VIEW_X (1280 - RAY_VIEW_WIDTH) #define RAY_VIEW_Y 0 static const int SCREEN_HEIGHT=720; static const int SCREEN_WIDTH=1280; Matrix MAP{ {1,1,1,1,1,1,1,1,1}, {1,0,2,0,0,0,0,0,1}, {1,0,4,0,0,5,2,0,1}, {1,0,0,0,0,0,0,0,1}, {1,1,0,0,0,0,0,1,1}, {1,0,0,1,3,4,0,0,1}, {1,0,0,0,0,0,1,1,1}, {1,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1} }; int main() { using KB = sf::Keyboard; sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "Zed's Ray Caster Game Thing"); //ZED this should set with a function float player_x = MAP.rows() / 2; float player_y = MAP.cols() / 2; Raycaster rayview(window, MAP, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT); rayview.set_position(RAY_VIEW_X, RAY_VIEW_Y); rayview.position_camera(player_x, player_y); double moveSpeed = 0.1; double rotSpeed = 0.1; std::size_t const max_count = 100; std::vector frames(max_count); std::size_t it = 1; while(window.isOpen()) { auto start = std::chrono::high_resolution_clock::now(); rayview.render(); auto end = std::chrono::high_resolution_clock::now(); auto elapsed = std::chrono::duration(end - start); auto frame = 1 / elapsed.count(); frames.push_back(frame); if (it % max_count == 0) { auto frame = std::accumulate(frames.begin(), frames.end(), 0., std::plus<>{}) / max_count; std::cout << "Frame: " << frame << '\n'; frames.clear(); it = 1; } ++it; // DRAW GUI window.display(); if(KB::isKeyPressed(KB::W)) { rayview.run(moveSpeed, 1); } else if(KB::isKeyPressed(KB::S)) { rayview.run(moveSpeed, -1); } if(KB::isKeyPressed(KB::D)) { rayview.rotate(rotSpeed, -1); } else if(KB::isKeyPressed(KB::A)) { rayview.rotate(rotSpeed, 1); } sf::Event event; while(window.pollEvent(event)) { if(event.type == sf::Event::Closed) { window.close(); } } } return 0; }