#pragma once #include "raycaster.hpp" struct CameraLOL { double t = 0.0; double moveSpeed = 0.1; double rotSpeed = 0.1; double targetX = 0.0; double targetY = 0.0; int targetDir = 0; double targetDirX = 0.0; double targetDirY = 0.0; double targetPlaneX = 0.0; double targetPlaneY = 0.0; void plan_run(Raycaster &rayview, int dir); bool play_run(Raycaster &rayview); void plan_rotate(Raycaster &rayview, int dir); bool play_rotate(Raycaster &rayview); };