#include #include #include #include #include "map.hpp" #include "levelmanager.hpp" using namespace fmt; using namespace nlohmann; using std::string; json load_test_data(const string &fname) { std::ifstream infile(fname); return json::parse(infile); } TEST_CASE("camera control", "[map]") { textures::init(); components::init(); LevelManager levels; GameLevel level = levels.current(); auto &map = *level.map; Point center = map.center_camera({10,10}, 5, 5); map.dump(center.x, center.y); REQUIRE(center.x == 8); REQUIRE(center.y == 8); Point translation = map.map_to_camera({10,10}, center); REQUIRE(translation.x == 2); REQUIRE(translation.y == 2); } TEST_CASE("map placement test", "[map:placement]") { textures::init(); components::init(); for(int i = 0; i < 20; i++) { LevelManager levels; GameLevel level = levels.current(); auto &map = *level.map; for(size_t rnum = 0; rnum < map.room_count(); rnum++) { Point pos; REQUIRE(map.place_entity(rnum, pos)); REQUIRE(!map.iswall(pos.x, pos.y)); REQUIRE(map.inmap(pos.x, pos.y)); } } } TEST_CASE("dijkstra algo test", "[map]") { textures::init(); json data = load_test_data("./tests/dijkstra.json"); for(auto &test : data) { Matrix expected = test["expected"]; Matrix input = test["input"]; Matrix walls = test["walls"]; Map map(input.size(), input[0].size()); map.$walls = walls; map.$paths.$input = input; REQUIRE(map.INVARIANT()); map.make_paths(); Matrix &paths = map.paths(); if(paths != expected) { println("ERROR! ------"); matrix::dump("EXPECTED", expected); matrix::dump("RESULT", paths); } REQUIRE(map.INVARIANT()); // FIX ME: REQUIRE(paths == expected); } } TEST_CASE("map image test", "[map-sprite]") { components::init(); textures::init(); LevelManager levels; GameLevel level = levels.current(); auto &walls = level.map->tiles(); auto &tile_set = textures::get_map_tile_set(); sf::Vector2i size{64,64}; matrix::dump("TILES?", walls); std::unordered_map sprite_coord; Config config("./assets/map_tiles.json"); json& tiles = config.json(); for(auto tile : tiles) { sf::Vector2i coords{tile["x"], tile["y"]}; sprite_coord.insert_or_assign(tile["display"], coords); } sf::Vector2u dim{ (unsigned int)matrix::width(walls) * size.x, (unsigned int)matrix::height(walls) * size.y}; sf::RenderTexture render{dim}; render.clear({50,50,50,255}); sf::Texture map_sprites{"./assets/map_tiles.png"}; for(matrix::each_row it{walls}; it.next();) { size_t tid = walls[it.y][it.x]; wchar_t display = tile_set[tid]; REQUIRE(sprite_coord.contains(display)); auto coords = sprite_coord.at(display); sf::IntRect square{coords, size}; sf::Sprite sprite{map_sprites, square}; sprite.setColor({150,150,150,255}); sprite.setPosition({float(it.x) * float(size.x), float(it.y) * float(size.y)}); render.draw(sprite); } render.display(); sf::Image out_img = render.getTexture().copyToImage(); bool worked = out_img.saveToFile("map_test.png"); REQUIRE(worked); }