#pragma once #include "levelmanager.hpp" #include "constants.hpp" #include <deque> #include "textures.hpp" #include "guecs.hpp" namespace gui { class StatusUI { public: guecs::UI $gui; DinkyECS::Entity $log_to; std::map<std::string, size_t> $slots; std::deque<std::string> $messages; GameLevel $level; StatusUI(GameLevel level); void select_slot(DinkyECS::Entity ent, std::any data); void update_level(GameLevel &level); void log(std::string msg); void init(); void render(sf::RenderWindow &window); void update(); }; }