#pragma once #include constexpr const int TEXTURE_WIDTH=256; constexpr const int TEXTURE_HEIGHT=256; constexpr const int RAY_VIEW_WIDTH=900; constexpr const int RAY_VIEW_HEIGHT=600; constexpr const int SCREEN_WIDTH=1280; constexpr const int SCREEN_HEIGHT=720; constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH); constexpr const int RAY_VIEW_Y=0; constexpr const bool VSYNC=false; constexpr const int FRAME_LIMIT=60; constexpr const int NUM_SPRITES=1; #ifdef NDEBUG constexpr const bool DEBUG_BUILD=false; #else constexpr const bool DEBUG_BUILD=true; #endif ////////// copied from roguish constexpr int INV_WALL = 0; constexpr int INV_SPACE = 1; constexpr int WALL_VALUE = 1; constexpr int SPACE_VALUE = 0; constexpr int WALL_PATH_LIMIT = 1000; constexpr int WALL_LIGHT_LEVEL = 3; constexpr int WORLDBUILD_DIVISION = 4; constexpr int WORLDBUILD_SHRINK = 2; constexpr int WORLDBUILD_MAX_PATH = 200; constexpr int UI_FONT_SIZE=20; constexpr int BASE_MAP_FONT_SIZE=90; constexpr int GAME_MAP_PIXEL_POS = 600; constexpr int MAX_FONT_SIZE = 140; constexpr int MIN_FONT_SIZE = 20; constexpr int STATUS_UI_WIDTH = 29; constexpr int STATUS_UI_HEIGHT = 25; constexpr int STATUS_UI_X = 43; constexpr int STATUS_UI_Y = 200; constexpr float PERCENT = 0.01f; constexpr int COMBAT_UI_WIDTH = 89; constexpr int COMBAT_UI_HEIGHT = 6; constexpr int COMBAT_UI_X = RAY_VIEW_X; constexpr int COMBAT_UI_Y = RAY_VIEW_HEIGHT; // for the panels/renderer constexpr wchar_t BG_TILE = L'█'; constexpr wchar_t UI_BASE_CHAR = L'█'; constexpr int BG_BOX_OFFSET=5; constexpr const char *FONT_FILE_NAME="./assets/text.otf";