#pragma once #include "levelmanager.hpp" #include "textures.hpp" #include "guecs.hpp" #include "tilemap.hpp" namespace gui { class MapViewUI { public: guecs::UI $gui; GameLevel $level; TileMap $tiles; MapViewUI(GameLevel &level); void init(int x, int y, int w, int h); void render(sf::RenderWindow &window); void update_level(GameLevel &level); }; }