#pragma once #include #include "color.hpp" #include constexpr const int TEXTURE_WIDTH=256; constexpr const int TEXTURE_HEIGHT=256; constexpr const int RAY_VIEW_WIDTH=900; constexpr const int RAY_VIEW_HEIGHT=600; constexpr const int SCREEN_WIDTH=1280; constexpr const int SCREEN_HEIGHT=720; constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH); constexpr const int RAY_VIEW_Y=0; constexpr const int BOSS_VIEW_WIDTH=1080; constexpr const int BOSS_VIEW_HEIGHT=SCREEN_HEIGHT; constexpr const int BOSS_VIEW_X=SCREEN_WIDTH - BOSS_VIEW_WIDTH; constexpr const int BOSS_VIEW_Y=0; constexpr const bool VSYNC=false; constexpr const int FRAME_LIMIT=60; constexpr const int NUM_SPRITES=1; constexpr const int MAX_LOG_MESSAGES=17; constexpr const int GUECS_PADDING = 3; constexpr const int GUECS_BORDER_PX = 1; constexpr const int GUECS_FONT_SIZE = 30; const sf::Color GUECS_FILL_COLOR = ColorValue::DARK_MID; const sf::Color GUECS_TEXT_COLOR = ColorValue::LIGHT_LIGHT; const sf::Color GUECS_BG_COLOR = ColorValue::MID; const sf::Color GUECS_BORDER_COLOR = ColorValue::MID; #ifdef NDEBUG constexpr const bool DEBUG_BUILD=false; #else constexpr const bool DEBUG_BUILD=true; #endif ////////// copied from roguish constexpr int INV_WALL = 0; constexpr int INV_SPACE = 1; constexpr int WALL_VALUE = 1; constexpr int SPACE_VALUE = 0; constexpr int WALL_PATH_LIMIT = 1000; constexpr int WALL_LIGHT_LEVEL = 3; constexpr int WORLDBUILD_DIVISION = 4; constexpr int WORLDBUILD_SHRINK = 2; constexpr int WORLDBUILD_MAX_PATH = 200; constexpr int UI_FONT_SIZE=20; constexpr int BASE_MAP_FONT_SIZE=80; constexpr int GAME_MAP_PIXEL_POS = 600; constexpr int MAX_FONT_SIZE = 140; constexpr int MIN_FONT_SIZE = 20; constexpr float PERCENT = 0.01f; constexpr int STATUS_UI_X = 0; constexpr int STATUS_UI_Y = 0; constexpr int STATUS_UI_WIDTH = SCREEN_WIDTH - RAY_VIEW_WIDTH; constexpr int STATUS_UI_HEIGHT = SCREEN_HEIGHT; constexpr int COMBAT_UI_X = RAY_VIEW_X; constexpr int COMBAT_UI_Y = RAY_VIEW_HEIGHT; constexpr int COMBAT_UI_WIDTH = RAY_VIEW_WIDTH ; constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT; // for the panels/renderer constexpr wchar_t BG_TILE = L'█'; constexpr wchar_t UI_BASE_CHAR = L'█'; constexpr int BG_BOX_OFFSET=5; constexpr const char *FONT_FILE_NAME="assets/text.otf"; constexpr std::array COMPASS{ // L"E", L"SE", L"S", L"SW", L"W", L"NW", L"N", L"NE" L"\u2192", L"\u2198", L"\uffec", L"\u21d9", L"\u2190", L"\u2196", L"\uffea", L"\u21d7" };