#include "mini_map.hpp" #include #include #include "dbc.hpp" #include "components.hpp" #include "rand.hpp" #include "animation.hpp" #include "systems.hpp" #include "rand.hpp" #include #include #include namespace gui { using namespace components; MiniMapUI::MiniMapUI(GameLevel &level) : $map_grid{L"...", 45, {200, 200, 200, 100}, 10}, $level(level) { $font = std::make_shared(FONT_FILE_NAME); } void MiniMapUI::update_level(GameLevel &level) { $level = level; } void MiniMapUI::init(guecs::UI& overlay) { auto top_right = overlay.entity("top_right"); auto cell = overlay.cell_for(top_right); $map_grid.init(cell, $font); } void MiniMapUI::render(sf::RenderWindow &window) { std::wstring map_out = System::draw_map($level, 5, 3); $map_grid.update(map_out); window.draw(*$map_grid.text); } }