#include "map_view.hpp" #include #include #include "systems.hpp" namespace gui { using namespace components; using ftxui::Color; MapViewUI::MapViewUI(GameLevel &level) : Panel(0, 0, 0, 0, true), $level(level) { } void MapViewUI::update_level(GameLevel &level) { $level = level; } void MapViewUI::draw_map() { const auto& debug = $level.world->get_the(); const auto& player = $level.world->get_the(); const auto& player_position = $level.world->get(player.entity); Point start = $level.map->center_camera(player_position.location, width, height); auto &tiles = $level.map->tiles(); auto &paths = $level.map->paths(); auto &lighting = $level.lights->lighting(); // WARN: this is exploiting that -1 in size_t becomes largest size_t end_x = std::min(size_t(width), $level.map->width() - start.x); size_t end_y = std::min(size_t(height), $level.map->height() - start.y); for(size_t y = 0; y < end_y; ++y) { for(size_t x = 0; x < end_x; ++x) { const Tile& tile = tiles.at(start.x+x, start.y+y); // light value is an integer that's a percent float light_value = debug.LIGHT ? 80 * PERCENT : lighting[start.y+y][start.x+x] * PERCENT; int dnum = debug.PATHS ? paths[start.y+y][start.x+x] : WALL_PATH_LIMIT; if(debug.PATHS && dnum != WALL_PATH_LIMIT) { string num = dnum > 15 ? "*" : fmt::format("{:x}", dnum); $canvas.DrawText(x * 2, y * 4, num, [dnum, tile](auto &pixel) { pixel.foreground_color = Color::HSV(dnum * 20, 150, 200); pixel.background_color = Color::HSV(30, 20, tile.foreground[2] * 50 * PERCENT); }); } else { $canvas.DrawText(x * 2, y * 4, tile.display, [tile, light_value](auto &pixel) { pixel.foreground_color = Color::HSV(tile.foreground[0], tile.foreground[1], tile.foreground[2] * light_value); pixel.background_color = Color::HSV(tile.background[0], tile.background[1], tile.background[2] * light_value); }); } } } System::draw_entities(*$level.world, *$level.map, lighting, $canvas, start, width, height); } void MapViewUI::create_render() { set_renderer(Renderer([&] { draw_map(); return canvas($canvas); })); } void MapViewUI::resize_canvas() { // set canvas to best size $canvas = Canvas(width * 2, height * 4); } }