#pragma once #include "levelmanager.hpp" #include #include #include "guecs.hpp" #include "stats.hpp" namespace gui { class DebugUI { public: Stats $stats; guecs::UI $gui; GameLevel $level; LevelManager& $level_mgr; DebugUI(LevelManager& level_mgr); void init(lel::Cell cell); void render(sf::RenderWindow& window); bool mouse(float x, float y, bool hover); void debug(); void update_level(GameLevel &level); void spawn(std::string enemy_key); void add_spawn_button(std::string enemy_key, std::string sprite_name, std::string region); Stats::TimeBullshit time_start(); void sample_time(Stats::TimeBullshit start); void reset_stats(); }; }