#pragma once #include "levelmanager.hpp" #include #include #include "guecs.hpp" namespace gui { class CombatUI { public: guecs::UI $gui; DinkyECS::Entity $meter; GameLevel $level; CombatUI(GameLevel level); void init(); void render(sf::RenderWindow& window); void update_level(GameLevel &level); void set_damage(float percent); }; }