#pragma once #include "raycaster.hpp" struct CameraLOL { double t = 0.0; double move_speed = 0.1; double rot_speed = 0.06; double target_x = 0.0; double target_y = 0.0; double target_dir_x = 0.0; double target_dir_y = 0.0; double target_plane_x = 0.0; double target_plane_y = 0.0; Point plan_move(Raycaster &rayview, int dir, bool strafe); void plan_rotate(Raycaster &rayview, int dir); bool play_rotate(Raycaster &rayview); bool play_move(Raycaster &rayview); void abort_plan(Raycaster& rayview); };