#include "camera.hpp" #include #include Point CameraLOL::plan_move(Raycaster &rayview, int dir, bool strafe) { t = 0.0; if(strafe) { target_x = rayview.$pos_x + int(-rayview.$dir_y * 1.5 * dir); target_y = rayview.$pos_y + int(rayview.$dir_x * 1.5 * dir); } else { target_x = rayview.$pos_x + int(rayview.$dir_x * 1.5 * dir); target_y = rayview.$pos_y + int(rayview.$dir_y * 1.5 * dir); } return {size_t(target_x), size_t(target_y)}; } void CameraLOL::plan_rotate(Raycaster &rayview, int dir) { t = 0.0; double angle_dir = std::numbers::pi * 0.25 * dir; target_dir_x = rayview.$dir_x * cos(angle_dir) - rayview.$dir_y * sin(angle_dir); target_dir_y = rayview.$dir_x * sin(angle_dir) + rayview.$dir_y * cos(angle_dir); target_plane_x = rayview.$plane_x * cos(angle_dir) - rayview.$plane_y * sin(angle_dir); target_plane_y = rayview.$plane_x * sin(angle_dir) + rayview.$plane_y * cos(angle_dir); } bool CameraLOL::play_rotate(Raycaster &rayview) { t += rot_speed; rayview.$dir_x = std::lerp(rayview.$dir_x, target_dir_x, t); rayview.$dir_y = std::lerp(rayview.$dir_y, target_dir_y, t); rayview.$plane_x = std::lerp(rayview.$plane_x, target_plane_x, t); rayview.$plane_y = std::lerp(rayview.$plane_y, target_plane_y, t); return t > 1.0; } bool CameraLOL::play_move(Raycaster &rayview) { t += move_speed; rayview.$pos_x = std::lerp(rayview.$pos_x, target_x, t); rayview.$pos_y = std::lerp(rayview.$pos_y, target_y, t); return t >= 1.0; } void CameraLOL::abort_plan(Raycaster& rayview) { target_x = rayview.$pos_x; target_y = rayview.$pos_y; }