#pragma once #include "gui_fsm.hpp" struct Autowalker { int enemy_count = 0; int item_count = 0; int device_count = 0; gui::FSM& fsm; Autowalker(gui::FSM& fsm) : fsm(fsm) {} void autowalk(); void start_autowalk(); void send_event(gui::Event ev); void window_events(); void process_combat(); bool path_player(Pathing& paths, Point &target_out); Point get_current_position(); void rotate_player(Point current, Point target); bool player_has_moved(Point target); void process_move(); Pathing path_to_enemies(); Pathing path_to_items(); Pathing path_to_devices(); void show_map_overlay(matrix::Matrix& map, Point current); };