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raycaster
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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
123 Commits
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34 MiB
Tree: 9fe7cac79b
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8 Commits (9fe7cac79bf59693413669734f210cd5d431a4ae)

Author SHA1 Message Date
Zed A. Shaw d38e2cb0f2 All of the assets I need right now are done.
3 months ago
Zed A. Shaw 4027b70867 More assets.
3 months ago
Zed A. Shaw 6bca6d021e Sprite is now a component we can place on anything to render it.
3 months ago
Zed A. Shaw 0cbe20af35 Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier.
3 months ago
Zed A. Shaw 27bb08d62c Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data.
3 months ago
Zed A. Shaw b6831b75a3 This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
3 months ago
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
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