diff --git a/Makefile b/Makefile index fc19dfd..6b74d7b 100644 --- a/Makefile +++ b/Makefile @@ -26,7 +26,7 @@ tracy_build: meson compile -j 10 -C builddir test: build - ./builddir/runtests "[levelmanager]" + ./builddir/runtests run: build test ifeq '$(OS)' 'Windows_NT' @@ -49,7 +49,7 @@ clean: meson compile --clean -C builddir debug_test: build - gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[levelmanager]" + gdb --nx -x .gdbinit --ex run --args builddir/runtests -e win_installer: powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp' diff --git a/raycaster.cpp b/raycaster.cpp index aa02b87..3bec6eb 100644 --- a/raycaster.cpp +++ b/raycaster.cpp @@ -399,7 +399,7 @@ void Raycaster::draw(sf::RenderTarget& target) { } void Raycaster::update_sprite(DinkyECS::Entity ent, components::Sprite& sprite) { - fmt::println("entity UPDATE SPRITE {} will have sprite named {}", ent, sprite.name); + // fmt::println("entity UPDATE SPRITE {} will have sprite named {}", ent, sprite.name); auto sprite_txt = textures::get(sprite.name); $sprites.insert_or_assign(ent, sprite_txt); } @@ -415,7 +415,7 @@ void Raycaster::update_level(GameLevel level) { $level.world->query([&](const auto ent, auto& sprite) { // player doesn't need a sprite if($level.player == ent) return; - fmt::println("entity {} will have sprite named {}", ent, sprite.name); + // fmt::println("entity {} will have sprite named {}", ent, sprite.name); auto sprite_txt = textures::get(sprite.name); $sprites.insert_or_assign(ent, sprite_txt); });