diff --git a/autowalker.cpp b/autowalker.cpp index 6d08c8b..31b6e9a 100644 --- a/autowalker.cpp +++ b/autowalker.cpp @@ -9,10 +9,6 @@ Pathing compute_paths(gui::FSM& fsm, int& count_out) { Pathing paths{matrix::width(walls_copy), matrix::height(walls_copy)}; count_out = 0; - // BUG: using walls() will cause a map full of walls? - dbc::check(matrix::width(walls_copy) == paths.$width, "WTF the maps's walls width changed?"); - dbc::check(matrix::height(walls_copy) == paths.$height, "WTF the maps's walls height changed?"); - fsm.$level.world->query( [&](const auto ent, auto& position) { if(ent != fsm.$level.player) { diff --git a/gui_fsm.cpp b/gui_fsm.cpp index 8c0c25a..d93170b 100644 --- a/gui_fsm.cpp +++ b/gui_fsm.cpp @@ -1,4 +1,3 @@ -#define FSM_DEBUG 1 #include "gui_fsm.hpp" #include #include