Map now displays way better. The paper is gone for now.

master
Zed A. Shaw 2 days ago
parent 973495b687
commit 3b81959aa9
  1. 26
      gui/map_view.cpp
  2. 1
      gui/map_view.hpp

@ -11,6 +11,11 @@
#include <iostream>
#include <fmt/xchar.h>
#include <fstream>
#include "palette.hpp"
constexpr const int map_width=13;
constexpr const int map_height=13;
namespace gui {
using namespace components;
@ -20,8 +25,7 @@ namespace gui {
$level(level),
$map_render(std::make_shared<sf::RenderTexture>()),
$map_sprite($map_render->getTexture()),
$map_tiles(matrix::make(12,10)),
$paper(textures::get("full_screen_paper"))
$map_tiles(matrix::make(map_width, map_height))
{
}
@ -31,16 +35,14 @@ namespace gui {
void MapViewUI::init() {
$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
$gui.layout(
"[log_view| *%(200)map_grid | _ ]"
);
$gui.layout("[log_view| *%(200)map_grid | _ ]");
$gui.set<Background>($gui.MAIN, {$gui.$parser, palette::get("tiles/fg:wall_plain")});
$log_to = $gui.entity("log_view");
$gui.set<Textual>($log_to, {L"Welcome to the Game!", 25, {37, 36, 33}, 25});
$gui.set<Rectangle>($log_to, {10, THEME.DARK_MID, THEME.BORDER_COLOR, 10});
$gui.set<Textual>($log_to, {L"Welcome to the Game!", 25, THEME.TEXT_COLOR, 10});
$paper.sprite->setPosition({0, 0});
auto map_cell = $gui.cell_for("map_grid");
auto map_cell = lel::center(MAP_TILE_DIM * map_width, MAP_TILE_DIM * map_height, $gui.cell_for("map_grid"));
$map_sprite.setPosition({(float)map_cell.x, (float)map_cell.y + 30});
$gui.init();
@ -56,16 +58,12 @@ namespace gui {
void MapViewUI::render(sf::RenderWindow &window, int compass_dir) {
window.draw(*$paper.sprite);
$gui.render(window);
System::draw_map($level, $map_tiles, $entity_map, compass_dir);
System::render_map($map_tiles, $entity_map, *$map_render);
$map_sprite.setTexture($map_render->getTexture(), true);
window.draw($map_sprite);
$gui.render(window);
// $gui.debug_layout(window);
}

@ -16,7 +16,6 @@ namespace gui {
std::shared_ptr<sf::RenderTexture> $map_render;
sf::Sprite $map_sprite;
matrix::Matrix $map_tiles;
textures::SpriteTexture $paper;
MapViewUI(GameLevel &level);
void init();

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