From 02a385e707cc8cdc34518c748b24aff1c3a23a11 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Fri, 14 Feb 2025 10:48:09 -0500 Subject: [PATCH] Make the DinkyECS test fully isolated. --- tests/dinkyecs.cpp | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) diff --git a/tests/dinkyecs.cpp b/tests/dinkyecs.cpp index 48dc051..9b17f82 100644 --- a/tests/dinkyecs.cpp +++ b/tests/dinkyecs.cpp @@ -2,12 +2,16 @@ #include "dinkyecs.hpp" #include #include -#include "point.hpp" using namespace fmt; using DinkyECS::Entity; using std::string; +struct Point { + size_t x; + size_t y; +}; + struct Player { string name; Entity eid; @@ -17,35 +21,24 @@ struct Position { Point location; }; -// DINKY_HAS_COMPONENT(Point, x, y); -// DINKY_HAS_COMPONENT(Position, location); - struct Motion { int dx; int dy; bool random=false; }; -// DINKY_HAS_COMPONENT(Motion, dx, dy, random); - struct Velocity { double x, y; }; -// DINKY_HAS_COMPONENT(Velocity, x, y); - struct Gravity { double level; }; -// DINKY_HAS_COMPONENT(Gravity, level); - struct DaGUI { int event; }; -// DINKY_HAS_COMPONENT(DaGUI, event); - /* * Using a function catches instances where I'm not copying * the data into the world.