#pragma once

namespace Events {
  enum GUI {
    START, COMBAT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
    COMBAT_START, NO_NEIGHBORS, HP_STATUS,
    ATTACK, NEW_RITUAL,
    UPDATE_SPRITE, ENTITY_SPAWN, NOOP,
    LOOT_ITEM, LOOT_CONTAINER,
    LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK
  };

  struct Combat {
    int player_did;
    int enemy_did;
  };
}
