#pragma once

struct CameraLOL {
  double t = 0.0;
  double move_speed = 0.1;
  double rot_speed = 0.06;
  double target_x = 0.0;
  double target_y = 0.0;
  double target_dir_x = 0.0;
  double target_dir_y = 0.0;
  double target_plane_x = 0.0;
  double target_plane_y = 0.0;
};
