#pragma once #include <cstdint> #include <vector> #include <string> #include <SFML/Graphics.hpp> #include <unordered_map> #include <memory> namespace textures { struct SpriteTexture { std::shared_ptr<sf::Sprite> sprite = nullptr; std::shared_ptr<sf::Texture> texture = nullptr; }; struct TextureManager { std::vector<sf::Image> surfaces; std::unordered_map<std::string, SpriteTexture> sprite_textures; std::unordered_map<wchar_t, int> char_to_texture; }; void init(); SpriteTexture get(const std::string& name); sf::Image load_image(const std::string& filename); }