#include "guecs/ui.hpp" namespace sfml { class Backend : public guecs::Backend { int $shaders_version = 0; public: Backend(); guecs::SpriteTexture texture_get(const string& name); void sound_play(const string& name); void sound_stop(const string& name); std::shared_ptr shader_get(const std::string& name); bool shader_updated(); guecs::Theme theme(); }; }