#include "textures.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include "constants.hpp"
#include <memory>

namespace textures {
  using std::shared_ptr, std::make_shared;

  static TextureManager TMGR;
  static bool initialized = false;

  void load_sprites() {
    Config assets("assets/config.json");

    for(auto& [name, settings] : assets["sprites"].items()) {
      auto texture = make_shared<sf::Texture>(settings["path"]);

      texture->setSmooth(assets["graphics"]["smooth_textures"]);
      auto sprite = make_shared<sf::Sprite>(*texture);

      int width = settings["frame_width"];
      int height = settings["frame_height"];
      sprite->setTextureRect({{0,0}, {width, height}});

      TMGR.sprite_textures.try_emplace(name, sprite, texture);
    }
  }

  void init() {
    if(!initialized) {
      load_sprites();
      initialized = true;
    }
  }

  SpriteTexture get(const std::string& name) {
    dbc::check(initialized, "you forgot to call textures::init()");
    dbc::check(TMGR.sprite_textures.contains(name),
        fmt::format("!!!!! texture pack does not contain {} sprite", name));

    auto result = TMGR.sprite_textures.at(name);

    dbc::check(result.sprite != nullptr,
        fmt::format("bad sprite from textures::get named {}", name));
    dbc::check(result.texture != nullptr,
        fmt::format("bad texture from textures::get named {}", name));

    return result;
  }

  sf::Image load_image(const std::string& filename) {
    sf::Image texture;
    bool good = texture.loadFromFile(filename);
    dbc::check(good, fmt::format("failed to load {}", filename));
    return texture;
  }
};