#include "guecs.hpp" #include <typeinfo> namespace guecs { using std::make_shared; UI::UI() { $font = make_shared<sf::Font>(FONT_FILE_NAME); } void UI::position(int x, int y, int width, int height) { $parser.position(x, y, width, height); } sf::Vector2f UI::get_position() { return {float($parser.grid_x), float($parser.grid_y)}; } sf::Vector2f UI::get_size() { return {float($parser.grid_w), float($parser.grid_h)}; } void UI::layout(const string& grid) { $grid = grid; bool good = $parser.parse($grid); dbc::check(good, "LEL parsing failed."); for(auto& [name, cell] : $parser.cells) { auto ent = init_entity(name); set<lel::Cell>(ent, cell); } } Entity UI::init_entity(const string& name) { auto ent = entity(); // this lets you look up an entity by name $name_ents.insert_or_assign(name, ent); // this makes it easier to get the name during querying set<CellName>(ent, {name}); return ent; } Entity UI::entity(const string& name) { dbc::check($name_ents.contains(name), fmt::format("GUECS entity {} does not exist. Mispelled cell name?", name)); return $name_ents.at(name); } Entity UI::entity(const string& name, int id) { return entity(fmt::format("{}{}", name, id)); } void UI::init() { query<Background>([](auto, auto& bg) { bg.init(); }); query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) { rect.init(cell); }); query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) { shader.init(cell); }); query<Rectangle, Meter>([](auto, auto& bg, auto &meter) { bg.shape->setFillColor(meter.color); }); query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) { meter.init(cell); }); query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) { text.init(cell, $font); }); query<lel::Cell, Label>([this](auto, auto& cell, auto& text) { text.init(cell, $font); }); query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) { sprite.init(cell); }); } void UI::debug_layout(sf::RenderWindow& window) { query<lel::Cell>([&](const auto, auto &cell) { sf::RectangleShape rect{{float(cell.w), float(cell.h)}}; rect.setPosition({float(cell.x), float(cell.y)}); rect.setFillColor(sf::Color::Transparent); rect.setOutlineColor(sf::Color::Red); rect.setOutlineThickness(2.0f); window.draw(rect); }); } void UI::render(sf::RenderWindow& window) { if(auto bg = get_if<Background>(MAIN)) { window.draw(*(bg->shape)); } query<Effect>([&](auto, auto& shader) { if(shader.$active) shader.step(); }); query<Rectangle>([&](auto ent, auto& rect) { render_helper(window, ent, true, rect.shape); }); query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) { meter.render(cell); render_helper(window, ent, true, meter.bar.shape); }); query<Sprite>([&](auto ent, auto& sprite) { render_helper(window, ent, false, sprite.sprite); }); query<Label>([&](auto ent, auto& text) { render_helper(window, ent, false, text.text); }); query<Textual>([&](auto ent, auto& text) { render_helper(window, ent, true, text.text); }); } bool UI::mouse(float x, float y, bool hover) { int action_count = 0; query<lel::Cell>([&](auto ent, auto& cell) { if((x >= cell.x && x <= cell.x + cell.w) && (y >= cell.y && y <= cell.y + cell.h)) { do_if<Effect>(ent, [hover](auto& effect) { effect.$shader->setUniform("hover", hover); effect.run(); }); do_if<Sound>(ent, [hover](auto& sound) { // here set that it played then only play once sound.play(hover); }); if(hover) return; click_on(ent); action_count++; } else { do_if<Effect>(ent, [hover](auto& effect) { effect.stop(); }); do_if<Sound>(ent, [hover](auto& sound) { // here set that it played then only play once sound.stop(hover); }); } }); return action_count > 0; } void UI::show_sprite(const string& region, const string& sprite_name) { auto ent = entity(region); if(auto sprite = get_if<Sprite>(ent)) { sprite->update(sprite_name); } else { set_init<Sprite>(ent, {sprite_name}); } } void UI::show_text(const string& region, const wstring& content) { auto ent = entity(region); if(auto tc = get_if<Textual>(ent)) { tc->text->setString(content); } else { auto &cell = cell_for(ent); Textual to_set{content, TEXT_SIZE}; to_set.init(cell, $font); set<Textual>(ent, to_set); } } void UI::click_on(const string& name, bool required) { auto ent = entity(name); if(required) { dbc::check(has<Clickable>(ent), fmt::format("click_on required '{}' to exist but it doesn't", name)); } click_on(ent); } void UI::click_on(Entity ent) { if(auto clicked = get_if<Clickable>(ent)) { if(auto action_data = get_if<ActionData>(ent)) { clicked->action(ent, action_data->data); } else { clicked->action(ent, {}); } } } void UI::show_label(const string& region, const wstring& content) { auto ent = entity(region); if(auto tc = get_if<Label>(ent)) { tc->text->setString(content); } else { auto &cell = cell_for(ent); Label to_set{content, LABEL_SIZE}; to_set.init(cell, $font); to_set.text->setFillColor(TEXT_COLOR); set<Label>(ent, to_set); } } wstring to_wstring(const string& str) { std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter; return $converter.from_bytes(str); } }