A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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#!/usr/bin/env bash
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set -e
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fswatch -o *.cpp | while read num
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do echo ">>>>>>>>>>>>>>>>>>>>>> `date`"
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if meson compile -C builddir
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then
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./builddir/sfmldemo
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else
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echo "^^^^^^^^^^^^^^^^^^^^^ ERROR `date`"
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fi
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done
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