A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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[wrap-file]
directory = libogg-1.3.5
source_url = https://downloads.xiph.org/releases/ogg/libogg-1.3.5.tar.xz
source_filename = libogg-1.3.5.tar.xz
source_hash = c4d91be36fc8e54deae7575241e03f4211eb102afb3fc0775fbbc1b740016705
patch_filename = ogg_1.3.5-6_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/ogg_1.3.5-6/get_patch
patch_hash = 8be6dcd5f93bbf9c0b9c8ec1fa29810226a60f846383074ca05b313a248e78b2
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/ogg_1.3.5-6/libogg-1.3.5.tar.xz
wrapdb_version = 1.3.5-6
[provide]
ogg = libogg_dep