A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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game-dev-starter-pack/scripts/reset_build.sh

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#!/usr/bin/env bash
mv -f ./subprojects/packagecache .
rm -rf subprojects builddir
mkdir subprojects
mv -f packagecache ./subprojects/ && true
mkdir builddir
cp wraps/*.wrap subprojects/
# on OSX you can't do this with static
meson setup --default-library=static --prefer-static builddir