A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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game-dev-starter-pack/meson.build

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project('sfmldemo', 'cpp',
default_options: ['cpp_std=c++20'])
dependencies = [
dependency('sfml'),
subproject('fmt').get_variable('fmt_dep'),
dependency('box2d'),
]
source = [
'dbc.cpp',
'main.cpp'
]
executable('sfmldemo',
source,
win_subsystem: 'windows',
cpp_args: '-DFMT_HEADER_ONLY',
dependencies: dependencies)