A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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[wrap-file]
directory = SFML-2.6.1
source_url = https://github.com/SFML/SFML/archive/refs/tags/2.6.1.tar.gz
source_filename = 2.6.1.tar.gz
source_hash = 82535db9e57105d4f3a8aedabd138631defaedc593cab589c924b7d7a11ffb9d
patch_filename = sfml_2.6.1-1_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/sfml_2.6.1-1/get_patch
patch_hash = 10367d927ec489dc575491de0059945a63ba08eef3f6fc146e6ba339176c9f18
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/sfml_2.6.1-1/2.6.1.tar.gz
wrapdb_version = 2.6.1-1
[provide]
sfml = sfml_dep