A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
game-dev-starter-pack/wraps/openal-soft.wrap

13 lines
630 B

[wrap-file]
directory = openal-soft-1.23.1
source_url = https://github.com/kcat/openal-soft/archive/refs/tags/1.23.1.tar.gz
source_filename = openal-soft-1.23.1.tar.gz
source_hash = dfddf3a1f61059853c625b7bb03de8433b455f2f79f89548cbcbd5edca3d4a4a
patch_filename = openal-soft_1.23.1-1_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/openal-soft_1.23.1-1/get_patch
patch_hash = dec7316b7258ebf47e6e0436fb4be39297d86d2aa8c098903055dd85c7144501
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/openal-soft_1.23.1-1/openal-soft-1.23.1.tar.gz
wrapdb_version = 1.23.1-1
[provide]
openal = openal_dep