A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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#!/usr/bin/env bash
set -e
fswatch -o *.cpp | while read num
do echo ">>>>>>>>>>>>>>>>>>>>>> `date`"
if meson compile -C builddir
then
./builddir/sfmldemo
else
echo "^^^^^^^^^^^^^^^^^^^^^ ERROR `date`"
fi
done