A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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[wrap-file]
directory = box2d-2.4.1
source_url = https://github.com/erincatto/box2d/archive/v2.4.1/box2d-2.4.1.tar.gz
source_filename = box2d-2.4.1.tar.gz
source_hash = d6b4650ff897ee1ead27cf77a5933ea197cbeef6705638dd181adc2e816b23c2
patch_filename = box2d_2.4.1-3_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/box2d_2.4.1-3/get_patch
patch_hash = 040bc127d1a8a9cd649cd53f15e8a9fa71d5cc70eaa36bb77d057ba7017cf3c8
wrapdb_version = 2.4.1-3
[provide]
box2d = box2d_dep