A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Dear ImGui Demo]
Pos=854,133
Size=550,680
Collapsed=0
[Window][Hello, world!]
Pos=60,60
Size=233,67
Collapsed=0
[Window][SFML Simple Game Demo]
Pos=60,60
Size=73,54
Collapsed=0
[Window][Clock]
Pos=1770,0
Size=150,50
Collapsed=0
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Column 1 Weight=1.0000
Column 2 Weight=1.0000
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Column 0 Width=63
Column 1 Width=63
Column 2 Width=63
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Column 1 Width=63
Column 2 Weight=1.0000
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Column 1 Width=63
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Column 4 Weight=1.0000
Column 5 Weight=-1.0000
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Column 1 Weight=1.0000
Column 2 Weight=1.0000
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Column 1 Width=63
Column 2 Width=63
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Column 1 Weight=1.0000
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Column 1 Width=56
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Column 1 Width=84
Column 2 Width=126
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Column 1 Weight=1.0000
Column 2 Weight=1.0000
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RefScale=13
Column 0 Width=86
Column 1 Width=86
Column 2 Width=86