A cross platform pre-configured C++ game development setup. It uses Meson to build a bouncing game using SFML, ImGUI, and Box2d in the smallest C++ example possible.
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[wrap-file]
directory = zlib-1.3.1
source_url = http://zlib.net/fossils/zlib-1.3.1.tar.gz
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/zlib_1.3.1-1/zlib-1.3.1.tar.gz
source_filename = zlib-1.3.1.tar.gz
source_hash = 9a93b2b7dfdac77ceba5a558a580e74667dd6fede4585b91eefb60f03b72df23
patch_filename = zlib_1.3.1-1_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/zlib_1.3.1-1/get_patch
patch_hash = e79b98eb24a75392009cec6f99ca5cdca9881ff20bfa174e8b8926d5c7a47095
wrapdb_version = 1.3.1-1
[provide]
zlib = zlib_dep