A simple program that accepts RTMP streams and then restreams them directly to other services. I use it to record at a higher rate but stream to target services at the rate they want. It's also useful for streaming to multiple sites.
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distributary/main.cpp

117 lines
2.4 KiB

#define FSM_DEBUG 1
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include "dbc.hpp"
#include "fsm.hpp"
#define BUF_MAX 1024 * 10
using namespace fmt;
using namespace nlohmann;
struct Config {
json json_config;
string listen_at = "";
string bitrate = "";
string send_to = "";
Config(const string json_file) {
load(json_file);
}
void load(const string file_name) {
std::ifstream infile(file_name);
json_config = json::parse(infile);
listen_at = json_config["listen_at"].template get<string>();
bitrate = json_config["bitrate"].template get<string>();
send_to = json_config["send_to"].template get<string>();
}
};
FILE *run_ffmpeg(Config &config) {
string ffmpeg_cmd = format("ffmpeg -listen 1 -i {} -bufsize 3000k -maxrate {} -flags +global_header -c:v libx264 -preset veryfast -tune zerolatency -g:v 60 -vb {} -c:a copy -f flv {}",
config.listen_at,
config.bitrate,
config.bitrate,
config.send_to);
println("RUNNING: {}", ffmpeg_cmd);
return popen(ffmpeg_cmd.c_str(), "r");
}
enum class ServerState {
START, READING, STOP, ERROR
};
enum class ServerEvent {
GO
};
class Server : DeadSimpleFSM<ServerState, ServerEvent> {
Config &config;
FILE *handle = nullptr;
char buffer[BUF_MAX];
char *res = nullptr;
public:
Server(Config &config) : config(config) {};
bool stopped() {
return in_state(ServerState::STOP) || in_state(ServerState::ERROR);
}
void event(ServerEvent ev) {
switch(_state) {
FSM_STATE(ServerState, START, ev);
FSM_STATE(ServerState, READING, ev);
FSM_STATE(ServerState, STOP, ev);
FSM_STATE(ServerState, ERROR, ev);
}
}
void START(ServerEvent ev) {
handle = run_ffmpeg(config);
if(handle == nullptr) {
state(ServerState::ERROR);
} else {
state(ServerState::READING);
}
}
void READING(ServerEvent ev) {
res = fgets(buffer, BUF_MAX, handle);
if(res == nullptr) {
state(ServerState::STOP);
} else {
state(ServerState::READING);
}
}
void STOP(ServerEvent ev) {
int rc = pclose(handle);
if(rc != 0) {
state(ServerState::ERROR);
} else {
state(ServerState::STOP);
}
}
void ERROR(ServerEvent ev) {
state(ServerState::ERROR);
}
};
int main() {
Config config("config.json");
Server server(config);
while(!server.stopped()) {
server.event(ServerEvent::GO);
}
}