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107 lines
2.8 KiB
107 lines
2.8 KiB
import curses
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import sys
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import numpy as np
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class Map:
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def __init__(self):
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self.map = np.array([
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list("####################"),
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list("###....#############"),
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list("###....#############"),
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list("###...........######"),
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list("#############.######"),
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list("#############....###"),
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list("#############....###"),
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list("####################")], dtype=str)
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def move_player(self, player, target_y, target_x):
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if self.map[target_y, target_x] != '#':
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player.y = target_y
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player.x = target_x
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def draw(self, win):
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for y, row in enumerate(self.map):
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win.addstr(y, 0, "".join(row))
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class UI:
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def __init__(self, stdscr, height, width, status_height):
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curses.curs_set(0)
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stdscr.clear()
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begin_x = 0
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begin_y = 0
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win = curses.newwin(height, width, begin_y, begin_x)
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win.keypad(True)
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status = win.subwin(status_height, width, height-status_height, begin_x)
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# keep these for later by assigning to self
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self.begin_x = 0
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self.begin_y = 0
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self.map = None
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self.height = height
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self.width = width
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self.win = win
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self.status = status
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self.status_height = status_height
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def set_map(self, the_map):
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self.map = the_map
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def update(self, player):
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assert self.map, "You forgot to call set_map()"
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self.win.clear()
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self.status.box()
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self.map.draw(self.win)
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self.draw_status()
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self.draw_player(player)
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self.win.refresh()
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def draw_status(self):
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self.status.addstr(1, 1, "PLAYER STATS")
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def draw_player(self, player):
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self.win.addstr(player.y, player.x, '@', curses.A_BOLD)
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def handle_input(self, y, x):
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ch = self.win.getch()
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if ch == ord('q'):
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sys.exit(0)
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elif ch == curses.KEY_UP:
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y = (y - 1) % self.height
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elif ch == curses.KEY_DOWN:
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y = (y + 1) % self.height
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elif ch == curses.KEY_RIGHT:
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x = (x + 1) % self.width
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elif ch == curses.KEY_LEFT:
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x = (x - 1) % self.width
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return y, x
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class Player:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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class GameEngine:
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def __init__(self, ui):
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self.ui = ui
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self.player = Player(3, 3)
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self.map = Map()
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self.ui = ui
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ui.set_map(self.map)
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def run(self):
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while True:
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self.ui.update(self.player)
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new_y, new_x = self.ui.handle_input(self.player.y, self.player.x)
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self.map.move_player(self.player, new_y, new_x)
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def main(stdscr):
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width=27
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height=16
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ui = UI(stdscr, height, width, 5)
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game = GameEngine(ui)
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game.run()
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curses.wrapper(main)
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