Curseyou is a Python Rogue style game that's intended to be small and simple. You can take this and turn it into your own game, but keep in mind it's built in stages based on the content of Learn Python the Hard Way 6th Edition.
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curseyou-python-rogue/phase_02.py

90 lines
2.3 KiB

import curses
import sys
MAP = [
"####################",
"###....#############",
"###....#############",
"###...........######",
"#############.######",
"#############....###",
"#############....###",
"####################"]
class UI:
def __init__(self, stdscr, height, width, status_height):
curses.curs_set(0)
stdscr.clear()
begin_x = 0
begin_y = 0
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True)
status = win.subwin(status_height, width-2, height-status_height, begin_x+1)
# keep these for later by assigning to self
self.begin_x = 0
self.begin_y = 0
self.height = height
self.width = width
self.win = win
self.status = status
self.status_height = status_height
def update(self, player_y, player_x):
self.win.clear()
self.win.box()
self.status.hline(0,0, curses.ACS_HLINE, self.width - 2)
self.draw_map()
self.draw_status()
self.draw_player(player_y, player_x)
self.win.refresh()
def draw_map(self):
map_line = 1
for line in MAP:
self.win.addstr(map_line, 1, line)
map_line += 1
def draw_status(self):
self.status.addstr(1, 1, "PLAYER STATS")
def draw_player(self, player_y, player_x):
self.win.addstr(player_y, player_x, '@', curses.A_BOLD)
def handle_input(self, y, x):
ch = self.win.getch()
if ch == ord('q'):
sys.exit(0)
elif ch == curses.KEY_UP:
y = (y - 1) % self.height
elif ch == curses.KEY_DOWN:
y = (y + 1) % self.height
elif ch == curses.KEY_RIGHT:
x = (x + 1) % self.width
elif ch == curses.KEY_LEFT:
x = (x - 1) % self.width
return y, x
def move_player(player_y, player_x, target_y, target_x):
if MAP[target_y - 1][target_x - 1] != '#':
return target_y, target_x
else:
return player_y, player_x
def main(stdscr):
width=80
height=26
ui = UI(stdscr, height, width, 5)
player_x = 4
player_y = 4
while True:
ui.update(player_y, player_x)
new_y, new_x = ui.handle_input(player_y, player_x)
player_y, player_x = move_player(player_y, player_x, new_y, new_x)
curses.wrapper(main)