import curses import sys import numpy as np class Map: def __init__(self): self.map = np.array([ list("####################"), list("###....#############"), list("###....#############"), list("###...........######"), list("#############.######"), list("#############....###"), list("#############....###"), list("####################")], dtype=str) def move_player(self, player_y, player_x, target_y, target_x): if self.map[target_y, target_x] != '#': return target_y, target_x else: return player_y, player_x def draw(self, win): for y, row in enumerate(self.map): win.addstr(y, 0, "".join(row)) class UI: def __init__(self, stdscr, the_map, height, width, status_height): curses.curs_set(0) stdscr.clear() begin_x = 0 begin_y = 0 win = curses.newwin(height, width, begin_y, begin_x) win.keypad(True) status = win.subwin(status_height, width, height-status_height, begin_x) # keep these for later by assigning to self self.begin_x = 0 self.begin_y = 0 self.map = the_map self.height = height self.width = width self.win = win self.status = status self.status_height = status_height def update(self, player_y, player_x): self.win.clear() self.status.box() self.map.draw(self.win) self.draw_status() self.draw_player(player_y, player_x) self.win.refresh() def draw_status(self): self.status.addstr(1, 1, "PLAYER STATS") def draw_player(self, player_y, player_x): self.win.addstr(player_y, player_x, '@', curses.A_BOLD) def handle_input(self, y, x): ch = self.win.getch() if ch == ord('q'): sys.exit(0) elif ch == curses.KEY_UP: y = (y - 1) % self.height elif ch == curses.KEY_DOWN: y = (y + 1) % self.height elif ch == curses.KEY_RIGHT: x = (x + 1) % self.width elif ch == curses.KEY_LEFT: x = (x - 1) % self.width return y, x def main(stdscr): width=27 height=16 the_map = Map() ui = UI(stdscr, the_map, height, width, 5) player_x = 3 player_y = 3 while True: ui.update(player_y, player_x) new_y, new_x = ui.handle_input(player_y, player_x) player_y, player_x = the_map.move_player(player_y, player_x, new_y, new_x) curses.wrapper(main)