import curses import sys import numpy as np MAP = np.array([ list("####################"), list("###....#############"), list("###....#############"), list("###...........######"), list("#############.######"), list("#############....###"), list("#############....###"), list("####################")], dtype=str) def draw_map(win): for y, row in enumerate(MAP): win.addstr(y, 0, "".join(row)) def draw_status(status): status.addstr(1, 1, "PLAYER STATS") def draw_player(win, player_y, player_x): win.addstr(player_y, player_x, '@', curses.A_BOLD) def update(win, status, player_y, player_x): win.clear() status.box() draw_map(win) draw_status(status) draw_player(win, player_y, player_x) win.refresh() def create_ui(stdscr, width, height, status_height): curses.curs_set(0) stdscr.clear() begin_x = 0 begin_y = 0 win = curses.newwin(height, width, begin_y, begin_x) status = win.subwin(status_height, width, height-status_height, begin_x) win.keypad(True) return win, status def move_player(player_y, player_x, target_y, target_x): if MAP[target_y, target_x] != '#': return target_y, target_x else: return player_y, player_x def handle_input(win, y, x, width, height): ch = win.getch() if ch == ord('q'): sys.exit(0) elif ch == curses.KEY_UP: y = (y - 1) % height elif ch == curses.KEY_DOWN: y = (y + 1) % height elif ch == curses.KEY_RIGHT: x = (x + 1) % width elif ch == curses.KEY_LEFT: x = (x - 1) % width return y, x def main(stdscr): width=27 height=17 win, status = create_ui(stdscr, width, height, 5) player_x = 3 player_y = 3 while True: update(win, status, player_y, player_x) new_y, new_x = handle_input( win, player_y, player_x, width, height) player_y, player_x = move_player( player_y, player_x, new_y, new_x) curses.wrapper(main)