import curses import sys import random WALL = 1 SPACE = 0 class Map: def __init__(self, width, height): self.width = width self.height = height grid = self.make_grid() dead_ends = self.hunt_and_kill(grid) grid = self.sample_rooms(grid, dead_ends, 4, int(len(dead_ends) * 0.6)) self.hunt_and_kill(grid) self.render_map(grid) def sample_rooms(self, grid, dead_ends, size, count): grid = self.make_grid() for x, y in random.sample(dead_ends, count): if x < self.width - size and y < self.height - size: self.make_room(grid, x, y, size) return grid def make_grid(self): grid = [] for y in range(0, self.height): grid.append([WALL] * self.width) return grid def make_room(self, grid, x, y, size): for row in range(y, y+size): for col in range(x, x+size): grid[row][col] = SPACE def find_coord(self, grid): for y in range(1, self.height, 2): for x in range(1, self.width, 2): if grid[y][x] != WALL: continue found = self.neighborsAB(grid, x, y) for found_x, found_y in found: if grid[found_y][found_x] == SPACE: return [[x,y],[found_x, found_y]] return None def inbounds(self, x, y): return x >= 0 and x < self.width and y >= 0 and y < self.height def neighborsAB(self, grid, x, y): points = [[x, y - 2], [x, y + 2], [x - 2, y], [x + 2, y]] result = [] for x,y in points: if self.inbounds(x, y): result.append([x,y]) return result def neighbors(self, grid, x, y): points = [[x, y - 2], [x, y + 2], [x - 2, y], [x + 2, y]] result = [] for x,y in points: if self.inbounds(x, y) and grid[y][x] == WALL: result.append([x,y]) return result def hunt_and_kill(self, grid): on_x = 1 on_y = 1 dead_ends = [] while True: n = self.neighbors(grid, on_x, on_y) if len(n) == 0: dead_ends.append([on_x, on_y]) t = self.find_coord(grid) if t == None: break on_x, on_y = t[0] found_x, found_y = t[1] grid[on_y][on_x] = SPACE row = (on_y + found_y) // 2 col = (on_x + found_x) // 2 grid[row][col] = SPACE else: nb_x, nb_y = random.choice(n) grid[nb_y][nb_x] = SPACE row = (nb_y + on_y) // 2 col = (nb_x + on_x) // 2 grid[row][col] = SPACE on_x, on_y = nb_x, nb_y return dead_ends def render_map(self, grid): self.map = [] for y, y_line in enumerate(grid): cur_row = "" for x, char in enumerate(y_line): if char == 0: cur_row += '.' else: cur_row += '#' self.map.append(cur_row) def move_player(self, player, target_y, target_x): if self.map[target_y - 1][target_x - 1] != '#': player.y = target_y player.x = target_x def draw(self, win): map_line = 1 for line in self.map: win.addstr(map_line, 1, line) map_line += 1 class UI: def __init__(self, stdscr, height, width, status_height): curses.curs_set(0) stdscr.clear() begin_x = 0 begin_y = 0 win = curses.newwin(height, width, begin_y, begin_x) win.keypad(True) status = win.subwin(status_height, width-2, height-status_height, begin_x+1) # keep these for later by assigning to self self.begin_x = 0 self.begin_y = 0 self.map = None self.height = height self.width = width self.win = win self.status = status self.status_height = status_height def set_map(self, the_map): self.map = the_map def update(self, player): assert self.map, "You forgot to call set_map()" self.win.clear() self.win.box() self.status.hline(0,0, curses.ACS_HLINE, self.width - 2) self.map.draw(self.win) self.draw_status() self.draw_player(player) self.win.refresh() def draw_status(self): self.status.addstr(1, 1, "PLAYER STATS") def draw_player(self, player): self.win.addstr(player.y, player.x, '@', curses.A_BOLD) def handle_input(self, y, x): ch = self.win.getch() if ch == ord('q'): sys.exit(0) elif ch == curses.KEY_UP: y = (y - 1) % self.height elif ch == curses.KEY_DOWN: y = (y + 1) % self.height elif ch == curses.KEY_RIGHT: x = (x + 1) % self.width elif ch == curses.KEY_LEFT: x = (x - 1) % self.width return y, x class Player: def __init__(self, x, y): self.x = x self.y = y class GameEngine: def __init__(self, ui): self.ui = ui self.player = Player(4, 4) self.map = Map(77,19) self.ui = ui ui.set_map(self.map) def run(self): while True: self.ui.update(self.player) new_y, new_x = self.ui.handle_input(self.player.y, self.player.x) self.map.move_player(self.player, new_y, new_x) def main(stdscr): width=80 height=26 ui = UI(stdscr, height, width, 5) game = GameEngine(ui) game.run() curses.wrapper(main)