From 5ce034a4bb12d7e7a5eff98badbd08288f240a21 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Mon, 21 Jul 2025 21:24:12 -0400 Subject: [PATCH] Phase 05 is just more refactoring to add a 'GameEngine'. --- npy_style/phase_05.py | 107 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 npy_style/phase_05.py diff --git a/npy_style/phase_05.py b/npy_style/phase_05.py new file mode 100644 index 0000000..47675dc --- /dev/null +++ b/npy_style/phase_05.py @@ -0,0 +1,107 @@ +import curses +import sys +import numpy as np + +class Map: + def __init__(self): + self.map = [ + list("####################"), + list("###....#############"), + list("###....#############"), + list("###...........######"), + list("#############.######"), + list("#############....###"), + list("#############....###"), + list("####################")] + + def move_player(self, player, target_y, target_x): + if self.map[target_y][target_x] != '#': + player.y = target_y + player.x = target_x + + def draw(self, win): + for y, row in enumerate(self.map): + win.addstr(y, 0, "".join(row)) + +class UI: + def __init__(self, stdscr, height, width, status_height): + curses.curs_set(0) + stdscr.clear() + begin_x = 0 + begin_y = 0 + + win = curses.newwin(height, width, begin_y, begin_x) + win.keypad(True) + status = win.subwin(status_height, width, height-status_height, begin_x) + + # keep these for later by assigning to self + self.begin_x = 0 + self.begin_y = 0 + self.map = None + self.height = height + self.width = width + self.win = win + self.status = status + self.status_height = status_height + + def set_map(self, the_map): + self.map = the_map + + def update(self, player): + assert self.map, "You forgot to call set_map()" + self.win.clear() + self.status.box() + self.map.draw(self.win) + self.draw_status() + self.draw_player(player) + self.win.refresh() + + def draw_status(self): + self.status.addstr(1, 1, "PLAYER STATS") + + def draw_player(self, player): + self.win.addstr(player.y, player.x, '@', curses.A_BOLD) + + def handle_input(self, y, x): + ch = self.win.getch() + + if ch == ord('q'): + sys.exit(0) + elif ch == curses.KEY_UP: + y = (y - 1) % self.height + elif ch == curses.KEY_DOWN: + y = (y + 1) % self.height + elif ch == curses.KEY_RIGHT: + x = (x + 1) % self.width + elif ch == curses.KEY_LEFT: + x = (x - 1) % self.width + + return y, x + +class Player: + def __init__(self, x, y): + self.x = x + self.y = y + +class GameEngine: + def __init__(self, ui): + self.ui = ui + self.player = Player(3, 3) + self.map = Map() + self.ui = ui + ui.set_map(self.map) + + def run(self): + while True: + self.ui.update(self.player) + new_y, new_x = self.ui.handle_input(self.player.y, self.player.x) + self.map.move_player(self.player, new_y, new_x) + +def main(stdscr): + width=27 + height=16 + ui = UI(stdscr, height, width, 5) + game = GameEngine(ui) + game.run() + +curses.wrapper(main)