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Author SHA1 Message Date
Zed A. Shaw c800ddb348 Better version that still has both functions, but asserts a warning when misused, or you can implement it if you need.
3 months ago
Zed A. Shaw c1f1eee58b Actually this works, so...yeah why don't they just do this?
3 months ago
Zed A. Shaw 6f346f3357 Two possible ways to fix drawable to avoid the const problem, but not quite right.
3 months ago
Zed A. Shaw 43e3fb8582 Original should be the name of the starting point for this experiment.
3 months ago
Zed A. Shaw 9410d37d12 The fix is simple: Just don't have RenderTarget (which is literally named render TARGET) also be in charge of rendering things to itself.
3 months ago
Zed A. Shaw 5f25383891 Added a small micro example of the problem with SFML's use of const on drawable virtual functions which shows the _real_ reason they did this is because of a poor design decision to make both Drawable and RenderTarget equally in charge of drawing the other. AKA the 'Deadly Embrace' design flaw.
3 months ago
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